

However you should keep in mind that what we are talking about are performance differences only. This is no doubt a benefit for nVidia and the more advanced the games will become the bigger the gain with Shader Model 3.0 will be. With an average increase of 12.4% and a few tests with some real spikes we are impressed by Shader Model 3.0. Actually, the HSR result isn’t that interesting as it’s mostly limited by other factors than the Vertex Shading. In D3D Rightmark we get some impressive results, both the geometry processing result alone and the average. We will also test our own level (Fort) in the end to show you how it looks in the regular demo we use in our reviews. The scripts do not contain anything strange but nVidia has of course picked some levels where the difference with Shader Model 3.0 is extra big. To test the performance we’ve chosen to run a few benchmark scripts supplied by nVidia for this article.

We’ll kick off with the Far Cry 1.2 patch, which comes with a range of improvements. The average FPS results are still a bit misleading so at this point you should take them with a pinch of salt. Update: Thanks to TERdon who pointed out that our average percentage results was misleading.

#RADEON SHADER MODEL 3.0 DRIVERS#
We used the nVidia drivers 62.00 and the RC0 version of DirectX 9.0c. For the tests we use a GeForce 6800 Ultra (Extreme) on a nForce 2 400 Ultra with Athlon XP 3200+ and 1024 MB PC3200. 🙂įor the sake of simplicity we chose to do the test with only one card and one resolution, as the purpose of this article is to determine the differences in Shader Model 3.0 compared to 2.0. Thus you will hopefully be little wiser by reading our article instead of those already released. We like this arrangement as we can see Pixel and Vertex Shader 3.0 separately and at the same time show you the results of both in an actual game. But not only that, we also have Shadermark 2.1 RCS where we test synthetic Pixel Shader 3.0 performance and D3D RightMark where we test synthetic Vertex Shader 3.0 performance. The big star on the testbench is Far Cry 1.2. This will be a first glance of how Shader Model 3.0 can affect our view of the GeForce 6 series. However this time we do have new information and three different tests that use Shader Model 3.0. Lots of talk, but no action, so to speak. When nVidia released its GeForce 6800 there was a lot of talk about Shader Model 3.0.
